SunPops and NightFalls, ever waging war for your soul. Resist or embrace their power.
Based on a universe that its creator has been crafting over the course of the last decade, Little Lords of Twilight is a new breed of tactical strategy game that exploits distinct and refreshing mechanics. In this very unique take on the tactical RPG genre, set against a dark and mythical landscape (the realm of Zikverländ), two players face off in epic battles ruled by the power of night and day.
Each time the Sun hides behind one of the moons of Zikverländ and when it emerges to shine anew, you will be transformed and lent formidable powers. But listen well Little Lord: although you must bow to the rule of NightFalls and SunPops, your soul yearns to be free. Secretly devote your abilities to serve Light or Darkness, but choose wisely, the next LightShift is on its way…
Zikverländ, a place where Day and Night are synonymous with good and evil, is slowly surrendering to the darkness and is in desperate need of heroes again.
While everyone seems to know a little MadZik around these parts, Veroline is probably one of the most powerful wielders in the land. Possibly due to some side effects of the mighty Spell that was used against her all those years ago…
Exiled by his tribe for having decided to befriend a non-WindBër (a very reclusive race of gigantic bearlike creatures living in the Western Peaks), Makino has become Veroline’s sworn protector. If by SunPops the giant beast is at best grumpy and ill tempered, he still passes for an angel when compared with his NightFalls self.
The brave PestiPew works in secret on a special armored garb: Gas-pistols connected to the back of his pressurized suit by flexible tubes allow him to channel and multiply his natural defenses. As what remains of his people, they are enslaved by SoHöt to mine ever deeper and retrieve precious metals. Equipped with this toxic weapon, Pestipew confronts SoHöt and vanquishes the Dragon who flees, swearing to return and exert a terrible revenge. The citizens of Gazus still sing ballads about their hero’s epic victory and it is said that the Dragon still carries with him a persistent and unbearable smell that drives him mad.
Master of his natural defenses by SunPop, Pestipew surrenders to the rule of his own lethal gas at NightFall. As if perverted, the fume seems to have MadZikally developed a nefarious intelligence and a will to wreck havoc throughout the land, using the Dragon’s Bane as its pawn. “Don’t let it get to your head” goes the saying… That’s the first place the living gas rushes for each time the Sun hides. You can see trouble is on the way when Pestipew’s helmet fills with the green substance… A good time to start running.